Author Archive

End of 2016 Hack

Wednesday, December 28th, 2016

– Back in Atlanta for the holidays.
– Hacking on procedural content generation.

Mark-and-Diana-go-to-Austin hack

Tuesday, January 27th, 2015

  – playing a lot of roller derby, bruised in interesting ways
  – preordered a drum machine on the internet (by teenage engineering)
  – learning about common lisp
  – reading CL-PPCRE and Ironclad source code to get an idea of good CL style
  – game jammed last weekend: Team of Jams: MMXV
  – tonight: trying to make a Mac .app of the game, but stymied
  – trying to make sense of the data he compiled about his health and diet
  – ordered stationary for getting married
  – fixed a bug in his ray/voxel traversal code

Ronnie James Dio Hack

Wednesday, June 18th, 2014

– made a ronnie james dio lyrics generator
– writing shaders for gpu programming class
– making prototypes of level designs for a game about a robot
– writing more llvm
– learning phi nodes and SSA form

Robot-Drive-LLVM Hack

Wednesday, June 11th, 2014

– writing Unity code for robot motion in a game prototype
– – robot picks up items in the world and gains abilities from them
– hard drive failure :'(
– was planning to learn some haskell tonight
– learning llvm
– walking through “IR is better than assembly”

D3-Fluids-Games-Bonds Hack

Wednesday, June 4th, 2014

– Doing a lot of d3.js at work
– Reading about her toe numbness (caused by practicing for roller-derby)
– Wrote some of his thesis on fluid simulation and control
– Figuring out how to get a visa once he graduates (lots of complications)
– Homework for “Video Game Design” and “GPU Programming”
– Encoding graph of bonds in anthraquinone and graphene (for the Freeside Programming Team)
Jordan and Rob:
– A critical reading of “Gymkata” and “John Carter

Roblox Free Unlimited Robux and Tix

Occult Egg Slicer Hack

Tuesday, April 15th, 2014

– working on Lume
– won two awards at the Convergence Innovation Conference
(for a live audio captioning app for Google Glass)
– tonight, grading Computer Audio projects
– reading twitter and showing us occult websites (
– learning about domain mapping and HTTP redirects
– buying an egg slicer
– generating nonsense images and text in Processing

April 2014

Tuesday, April 8th, 2014

Another hack report! We remember to post updates sometimes! Tonight is a night that we remembered to post to the blog. Here it goes:
– Installing GameMaker
– Going through tutorial on low-poly game art: “How to make cool stuff in Unity
– Low-poly game art in SketchUp
– Found that tutorial that Rob’s going through
– Updating her website to include design work (not just photography)
– Minimum spanning trees in Processing this weekend
– Texture synthesis via randomized graph traversal in Mathematica (as in “Painting by Features“)
– Recently: GStreamer to capture slit-scans of trains moving past his apartment
– Cocos3D for viewing photos

Puzzlescript and NaNoGenMo hack

Tuesday, November 5th, 2013

We haven’t posted in a while, but we’re still hacking!

Tonight was Jordan, Rob, Mark. Vinny has been joining us regularly too.

Recently we’ve been doodling, reading The Baffler, writing Puzzlescript, plotting for NaNoGenMo, making comparatr and incomparatr, playing at Nophest 2013 as Blanca Noche, writing a scripts for a communal streaming music server, resurrecting the Atlhack server.

We had a visitor, Kiril, who knows Atlhackers (Mark, Vinny, and Karthik) via David Stolarsky (because they went to UIUC together. Kiril writes code at Weather Channel, and previous collected behavioral data at Yerkes Primate Center.

Packaging for Deployment Hack

Wednesday, February 6th, 2013

New members, Omar and Emily:
– Omar works at Accelereyes with Chris McC (he’s a new hire)
– Does GPU programming
– Graduated Georgia State ’08
– worked at Inovalon, a nice place
– Tonight: Working on his .vimrc
– will upload to github
– Emily is just hanging out

– playing with maratis
– adding lua functions is easy
– their svn contains an iOS skeleton app
– has a scene editor, live reloading of lua scripts
– took an internet break this weekend, sketched out ideas for his game (in the “finger-racer” genre)

– packaging a Mac app (needs .dylib for OpenCV/Qt)
– Vinny wrote a blog post in the past about how to do this!
– app amplifies details at multiple levels using image pyramids (video demo)

– in his 4th year of the PhD program at Georgia Tech (his website)
– working on commercializing his multiple-browser-testing tool (in the TI:GER progam)

– (before atlhack) made a parametric model of the floor plan of a high rise tower (video of interaction)
– segmenting/fitting a (noisy) piecewise parabolic curve:

Small-steps-in-graphics-land hack

Tuesday, January 29th, 2013

– looking at game engines (maratis)
– opengl + bullet physics + lua
– making things in blender

Rob + Jordan
– looking at gui stuff for vomit tennis
– goofed in actionscript
– TODO: physics shaping, adding net, adding sprites

– editing photos in Lightroom

– that heart surgery program
– cleaning up messy code, fixed a ui bug