Archive for January, 2012

FWOOM/Fonts/Front-Facing Hack

Tuesday, January 31st, 2012

– made FWOOM for the global game jam this weekend
– build in Unity, 2D ragdoll physics, written in C#
– Mark only was able to get past three-ish levels
– making a business card, frustrated by font choices
– started doing the tutorials
– optimizing some OpenGL code
– compiling FaceTracker code
– contacted by a Japanese developer who is using the ShadowDraw code from Mark/Abhijeet/Sebastien’s vision project

Wagyuu Hack

Wednesday, January 11th, 2012

– over the winter break
1) his car was stolen and returned
2) he went to a music festival in mexico
– tonight: reading about kobe beef, japanese economy
making different particle repulse themselves
– used bad coefficients to pow, fixed!
– wrote a (considerate) comment on a blog about user-interface, Don Norman
– playing with casio loops in Abelton
– reading game development tricks

We also talked about the Guthman Music Instrument contest, in particular, using the Kinect as a drumstick (literally).