Toy

Hackfest 1101110

Submitted by MarkLuffel on Wed, 2008-03-05 16:08. :: People | Plans | Project | Research | Toy

Martin:
- hacked on D and GTK-D
- making a texteditor (textmate+vim clone)
Erik:
- entering exploratory phase of magic web framework
- tentatively titled "stellar"
- derived attributes, caching, everything in the model
- a big "F.U." to M.V.C.
Mark:
- wrote a stack-based language: "yonth"
- adding more primitive operations tonight: greater_than, not_equals
- reading about Joy language, quoting
Alex:
- scrambled for launch
- successful except for minor communications snafu
- so it became an internal launch
- reading sicp, and mythical man month
Lindsey:
- received shiny new macbookpro at work

atlhack art: sticker

Submitted by ynniv on Sun, 2005-12-04 18:04. :: Plans | Toy

If we find a way to produce static stickers (pdf):

sticker

Hackfest Podcast

Submitted by ynniv on Fri, 2005-12-02 01:17. :: Brain Candy | Misc | News | Toy

This week's hackfest was brought to you by the letters M and P and the number 3!  Our first "podcast".

Punctuating Clocks

Submitted by Graham on Mon, 2005-11-14 02:46. :: Brain Candy | Computer Graphics | Project | Toy

In Laurie Anderson's performance piece The End of the Moon she suggests that instead of ending sentences with periods, we might end them with clocks, signaling how long was spent on each.

I thought, "Emacs!", with the idea of making a gimmicky blog toy. Luke convinced me we might work to make it more generic, so it could be used as a program analysis tool as well.

The first version is rough, inserts directly into the text, and doesn't account for edits.

Future versions will have the following characteristics:
1. Instead of using keystrokes, will take advantage of emacs' structure of generic coding-text systems. It already knows where the statements begin and end.

Component: Agent AI

Submitted by Kelly Gallagher on Wed, 2005-09-28 21:16. :: Project | Toy

The Agent AI is the focus of the simulation. Each character should seem to have a life of their own, and the characters collectively should act as a system. Aspects of this are:


Disposition


A Disposition, in this case, is a relationship between the character and something else: another character, a place,an activity, an object, or the player. It represents how much a character likes or dislikes that thing. Simply a reference and a quantity are all that is required for a disposition. The character will form these as that character interacts with things and they will effect the character's behavior.

Road Atlanta - Microsoft Forza Motorsport vs Reality

Submitted by ynniv on Wed, 2005-09-28 01:46. :: Computer Graphics | Places | Toy

For people interested in computer racing, I found a video on Google Video of the Popular Science bringing Forza head to head with reality on the Road Atlanta track.  Some MS developers, Popular Science crew, and Panoz Motorsports (www.panozmotorsports.com) guys compare, side by side, laps on the console to laps in reality captured with hood mounted cameras.

http://video.google.com/videoplay?docid=-4261577868516679739&q=%22road+atlanta%22

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