Commotion

Commotion is a realtime graphics system that I have been working on for
a while.  It's Objective-C, OpenGL, and some Cocoa.  I had
started work on it in 2003 for Sha Xin Wei at Georgia Tech's New Media
Center
(in the LCC) as a text animation system.  We were working
on the next generation of Hubbub, and Commotion was meant to be a
replacement for ActiveText, a Windows / DirectX animation system by Jason Lewis.
Commotion has still not become as mature as ActiveText, and since Xin
Wei's move to Canada, it has strayed from the original goal of text
animation to a more broad goal of realtime dynamic object management.

If I were to describe what Commotion does in 30 seconds or less, it would go something like this: