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	<title>Comments on: Why Engine Games Suck, or, Why Game Design is About Rules</title>
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	<description>The weekly notes of a geeky Atlanta-area meetup</description>
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		<title>By: Graham</title>
		<link>http://atlhack.org/2005/09/27/why-engine-games-suck-or-why-game-design-is-about-rules/comment-page-1/#comment-506</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
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		<description>Engine games probably come about because people are excited about the technology (completely valid, it&#039;s exciting to play a game with new interactions) but forget to add the game, the specifics and goals. My approach (as a novice) would be to make lots of little prototypes with your proposed interactions until you find a ruleset and story that makes it worthwhile and fun.</description>
		<content:encoded><![CDATA[<p>Engine games probably come about because people are excited about the technology (completely valid, it&#8217;s exciting to play a game with new interactions) but forget to add the game, the specifics and goals. My approach (as a novice) would be to make lots of little prototypes with your proposed interactions until you find a ruleset and story that makes it worthwhile and fun.</p>
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		<title>By: Stephen</title>
		<link>http://atlhack.org/2005/09/27/why-engine-games-suck-or-why-game-design-is-about-rules/comment-page-1/#comment-508</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
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		<description>I would consider Half Life 2 to an engine game that contrasts with Doom 3.  Both showed off their terffic new graphics engines, but Half Life 2 (though very difficult IMO) was far more successful as a game.  Gameplay was extended far beyond run and gun to vehicles and puzzles.  The antlion level where you had to avoid touching soil was a nice play on the rules of the game.

I agree with Graham in that good games nowadays probably come from lots of experimentation.  Growbot wasn&#039;t a good game, but I think there was a good game a few dozen generations away :).  What a game designer needs is a good prototyping and evaluation environment.  Sounds like a fun project!</description>
		<content:encoded><![CDATA[<p>I would consider Half Life 2 to an engine game that contrasts with Doom 3.  Both showed off their terffic new graphics engines, but Half Life 2 (though very difficult IMO) was far more successful as a game.  Gameplay was extended far beyond run and gun to vehicles and puzzles.  The antlion level where you had to avoid touching soil was a nice play on the rules of the game.</p>
<p>I agree with Graham in that good games nowadays probably come from lots of experimentation.  Growbot wasn&#8217;t a good game, but I think there was a good game a few dozen generations away <img src='http://atlhack.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  What a game designer needs is a good prototyping and evaluation environment.  Sounds like a fun project!</p>
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